![]() files removed from local are removed from remote. ![]() files added in local are added to remote.That means it takes care to synchronize local and remote such that Takes care to always sync back changes done locally to the remote. The command $ rsync -avhn -delete local/ remote/ rm for deletion files for period of time or size of files: rsync SOURCE TARGETįind TARGET -maxdepth 1 -type f -mtime +60 -exec rm -f implement just in TARGET. ![]() ![]() I suggest you to use rsync for make backup from source files and use find. So if any file or folder added in source, it'll be synced to target without any deletion. The rsync command wont delete any file while you use some of its options delete in that command. I see some options listed in the manual page for rsync that might do the trick, but since I'm not familiar with. Want the destination folder to perfectly reflect the source folder,Īnd that means deleting any files that have been deleted from the source If that is the case, what is the best way to make rsync do this? I That were deleted from the source folder? Have been changed in the source folder but NOT delete files That have been added to the source folder and change files that So I have a couple of questions:īy default, does rsync only add files to the destination folder The backup plugin eventually did its job and deleted the older backups, so I was expecting the rsync cron task to subsequently delete the older backups from my Dropbox folder to match the source folder, but it has not done so. I also established a cron task to automatically copy those backups to my Dropbox folder every night using rsync with the -a option.Īfter a few months my Dropbox account reached its storage limit and I realized I would not be able to keep so many backups, so I configured the game server backup plugin to not retain so many backups, then waited a few days to see if it would delete the older backups as it is scheduled to do on a weekly basis. I installed a backup plugin for each game server that creates frequent backups of game world files in a particular folder on the machine. Microsoft Docs site also states the following warning:Īdditional information about managing sync groups and server endpoints can be found here.I recently set up a machine with Ubuntu Server to host game servers. Especially when cloud tiering is in place or if you just simply wish to remove an endpoint as part of a troubleshooting operation. The endpoint has been unregistered and removed from the Sync Group without any further interaction!Īfter cleaning up all the server endpoints and cloud endpoints you are good to go and delete the sync group or even the entire storage sync service resource.Īttention, please be extra careful when you remove an active/operational server endpoint from a sync group. Head back to the Registered servers blade, click on the orphaned endpoint and then hit Unregister server. Well, that was it! The associated endpoints were inactive and couldn’t be reached in order to be removed from and with the Sync Group. After reading carefully the details, my eyes locked on one very particular sentence, ‘ Check if the server is turned off, or is having service connectivity issues’. I have removed many times before endpoints or even entire sync groups without any issues. So, I went through the ‘proper’ procedure by removing first the endpoints associated with the Sync Group. This time I said to myself, don’t do it Leeroy Jenkins style but go gently. Later on, I went back to the portal and the Sync Group was still there, staring at me with its unused/no need any more endpoints. So, I navigate to the Azure Portal, go through my Resource Groups, locate the AFS Sync Group and the moment I press delete I got teleported back to my sofa to continue watching my favorite TV Series (Bazinga!). Lately, I stumbled upon a very confusing situation where I was trying to do something very straight forward, such as delete an unused AFS Sync Group.
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